Logical Stones Game
                 Copyright (C) 2005 by Neszt Tibor
                        http://www.face5.hu


Logical Stones - Level pack 01 - OpenGL logic game Windows version
-------------------------------------------------------
This game is FREEWARE. Use, and spread it as You like.



Minimum System Requirements
---------------------------
- Windows 98/Me/2000/XP
- 700 Mhz Processor
- 128 MB RAM
- 32 MB OpenGL compatible 3D videocard
- 20 MB of Hard Disk Space

Recommended System Requirements 
-------------------------------
- Windows 98/Me/2000/XP
- 1.4 Ghz Processor
- 256 MB RAM
- 64 MB Opengl compatible 3D videocard
- 20 MB of Hard Disk Space


Rules
-----
The aim of the game is to push all the stones to the level's exit points as fast
as You can. The level is won if You take all the stones to the exit points.

- There are five differently colored stones: Blue, Red, Green, Yellow and Crystal.
- All stones can be pushed
- You can push one more stone With the RED stone
- The GREEN stone can be lifted (Carry key)
- The YELLOW stone can be pulled (Carry key)
- The CRYSTAL breaks when falls more the one unit.

On each level different elements makes the game easier or harder:

- Lifts can carry single stones.
- Buttons activate all switchable lifts.
- The conveyor-belt not allows to push any stones against them.
- Teleports move stones to the following teleport. The last teleport move stones
  to the first one.
- The Changer modifies the Stone color correspondingly the color of the Changer.
- You can create as many stones as You like with the Factory. The created
  Stone's color is the same as the Factory color.


The ship is under Your control, neither the stones or the lifts can move it.

Other important rules:

- Lifts wait a short time at the "lift-delay" brick.
- Automatic lifts turn back immediately after colliding with something.
- Switchable lifts stop after a collision.
- Exits (X), Teleports (T) and Changers (C) work only when a stone is completely
  beneath or above them. 
- Crystals do NOT break when they fall onto an Exit (X), Teleport (T) or
  Changer (C).

All remaining rules will be cleared after the first levels. (Demos can help also)


Menu
----
The meanings of Status icons:
- Red X: Has not been won yet.
- Blue Pipe: Level is won beyond the given time.
- Green pipe: Level is won in the given time.

After breaking or winning the level, You have the choice to:
- Save replay. (S)
- Load replay. (L)


Control
-------
- CRSR keys: Ship navigation
- CTRL: To carry the Green Stone and pull the Yellow Stone
- SHIFT: Speed key, quickens everything including time.
- SPACE: Precision key, give You the ability to move the Stone the possible
  smallest distance. (All the levels can be won without using this key!)

The keys can be configured.

Other built-in keys:

- P: Pause
- R: Restart
- F5: Quickload, Quciksave


Thanks to
---------
- Székely Viktor (Jimy)
- Krasznai Szabolcs (Fred)
- Pallagi János (Enigma)


Contact
-------
If You have any questions, comments or ideas, please write:

E-mail: info@face5.hu
Web: http://www.face5.hu